Picture | Name | Badge Points | Location |
Effect | |||
All or Nothing | 4 | Bought at Rowf's Badge Shop after Chapter 4 (100 Coins) | |
Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0. | |||
Attack FX A | 0 | Traded from Merlow for 1 Star Piece | |
Changes the sound effects from Mario's hammer and jump attacks. | |||
Attack FX B | 0 | Pleasant Path | |
Changes the sound effects from Mario's hammer and jump attacks. | |||
Attack FX C | 0 | Dry Dry Desert | |
Changes the sound effects from Mario's hammer and jump attacks. | |||
Attack FX D | 0 | From Pop Diva in Toad Town after giving the Lyricist the Melody | |
Changes the sound effects from Mario's hammer and jump attacks. | |||
Attack FX E | 0 | Shiver City | |
Changes the sound effects from Mario's hammer and jump attacks. | |||
Attack FX F | 0 | ||
Changes the sound effects from Mario's hammer and jump attacks. | |||
Bump Attack | 5 | Third purchase from Rip Cheato in Toad Town Tunnels | |
Mario can defeat weak enemies (who no longer give Star Points) by walking into them. | |||
Chill Out | 2 | Traded from Merlow for 3 Star Pieces | |
Prevents enemies from making First Strikes. | |||
Close Call | 1 | Goomba Road | |
When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking. | |||
D-Down Jump | 2 | Tubba Blubba's Castle | |
For 2 FP, you can use the "D-Down Jump" ability, which will cause damage and lower the enemy's defense. | |||
D-Down Pound | 2 | Bought at Rowf's Badge Shop after Chapter 1 (75 Coins) | |
For 2 FP, you can use the "D-Down Pound" ability, which will cause damage and lower the enemy's defense. | |||
Damage Dodge | 3 | Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins) | |
The amount of damage Mario takes when he performs the action command while being attacked decreases by 1. | |||
Deep Focus | 1 | Princess Peach's Castle; Shy Guy's Toybox; Shy Guy's Castle | |
When using the "Focus" command, more Star Power is refilled than normal. | |||
Defend Plus | 6 | Shy Guy's Toybox | |
Reduces the damage Mario receives per attack by 1. | |||
Dizzy Attack | 2 | Pleasant Path | |
If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily. | |||
Dizzy Stomp | 1 | Mt. Lavalava | |
For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy. | |||
Dodge Master | 2 | Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) | |
With this badge, the action command will work a little more frequently. | |||
Double Dip | 1 | Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) | |
For 3 FP, it lets you use 2 items in 1 round, if you want. | |||
Feeling Fine | 3 | Traded from Merlow for 5 Star Pieces | |
Protects Mario from the "Poisoning" and "Dizziness" status ailments. | |||
Fire Shield | 2 | Mt. Lavalava | |
Reduces the damage caused by fire attacks by 1. | |||
First Attack | 1 | Bought at Rowf's Badge Shop after Chapter 1 (100 Coins) | |
If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle. | |||
Flower Finder | 3 | Traded from Merlow for 12 Star Pieces | |
You win more flowers than usual after winning battles. | |||
Flower Saver | 6 | Flower Fields; Traded from Merlow for 25 Star Pieces | |
All abilities cost 1 FP less than they normally would. | |||
FP Plus | 3 | Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins) | |
Causes your maximum FP to go up by 5, as long as it's equipped. | |||
Group Focus | 2 | Bought at Rowf's Badge Shop after Chapter 3 (100 Coins) | |
Allows Mario's partners to also use the "Focus" command. | |||
Hammer Throw | 2 | Goomba Road | |
For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy. | |||
Happy Flower | 3 | Traded from Merlow for 8 Star Pieces; Flower Fields | |
Mario slowly regains FP as he battles enemies. | |||
Happy Heart | 3 | Traded from Merlow for 8 Star Pieces; Jade Jungle | |
Mario slowly regains HP as he battles enemies. | |||
Heart Finder | 3 | Traded from Merlow for 12 Star Pieces | |
You win more hearts than usual after winning battles. | |||
HP Drain | 3 | Traded from Merlow for 15 Star Pieces | |
Reduces Mario's attack power by 1, but he regains 1 HP per attack. | |||
HP Plus | 3 | Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins) | |
Causes your maximum HP to go up by 5, as long as it's equipped. | |||
I Spy | 1 | Given by Rowf after returning his Calculator | |
A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece. | |||
Ice Power | 2 | Shy Guy's Toybox | |
Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies. | |||
Jump Charge | 1 | Bought from Rowf's Badge Shop after Chapter 3 (50 Coins) | |
For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2. | |||
Last Stand | 1 | Princess Peach's Castle | |
When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal. | |||
Lucky Day | 7 | Received from Goompapa after the letter trading sequence | |
Causes enemies' attacks against Mario miss more frequently. | |||
Mega Jump | 3 | Shiver Mountain | |
For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack. | |||
Mega Quake | 3 | Bought from Rowf's Badge Shop after Chapter 5 (200 Coins) | |
For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor. | |||
Mega Rush | 1 | Tubba Blubba's Castle | |
When Mario's HP drops really low and he's in "peril", his attack power goes up by 4. | |||
Mega Smash | 3 | Flower Fields | |
For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack. | |||
Money Money | 7 | Traded from Merlow for 20 Star Pieces | |
Mario wins twice the amount of coins from battle as he usually does. | |||
Multibounce | 1 | Bought from Rowf's Badge Shop after Chapter 1 (75 Coins) | |
For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively. | |||
P-Down, D-Up | 2 | Crystal Palace | |
Your attack power goes down by 1, but your defense power goes up by 1. | |||
P-Up, D-Down | 2 | Crystal Palace | |
Your attack power goes up by 1, but your defense power goes down by 1. | |||
Pay-Off | 2 | Traded by Merlow for 1 Star Piece | |
The more damage Mario receives, the more coins he will receive if he wins the battle. | |||
Peekaboo | 3 | Traded by Merlow for 10 Star Pieces | |
Allows you to see the enemies' HP without using Goombario's "Tattle" ability. | |||
Power Bounce | 2 | Koopa Bros. Fortress | |
For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command. | |||
Power Jump | 1 | Goomba Village | |
For 2 FP, Mario can use "Power Jump", a more powerful jump attack. | |||
Power Plus | 6 | Shy Guy's Toybox; Traded by Merlow for 25 Star Pieces | |
Mario's attack power for both his hammer and his jump go up by 1. | |||
Power Quake | 2 | Jade Jungle | |
For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor. | |||
Power Rush | 1 | Princess Peach's Castle | |
When Mario's HP is low, and he's in "danger", his attack power will go up by 2. | |||
Power Smash | 1 | Toad Town Tunnels | |
For 2 FP, Mario can use "Power Smash", a more powerful hammer attack. | |||
Pretty Lucky | 3 | Traded from Merlow for 5 Star Pieces | |
Enemies will occasionally miss Mario when it's equipped. | |||
Quake Hammer | 1 | Mt. Rugged | |
For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor. | |||
Quick Change | 4 | Toad Town | |
Allows Mario to switch partners in the midst of battle without using up a turn. | |||
Refund | 1 | Koopa Bros. Fortress | |
If you use an item in battle, you'll be given some coins. | |||
Runaway Pay | 2 | Dry Dry Desert | |
If you run from a battle, you'll still receive Star Points from the enemies you defeated. | |||
S. Jump Chg. | 2 | Cloudy Climb | |
For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3. | |||
S. Smash Chg. | 2 | Bought from Rowf's Badge Shop after Chapter 5 (100 Coins) | |
For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3. | |||
Shrink Stomp | 1 | Toad Town Tunnels | |
For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power. | |||
Sleep Stomp | 1 | Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) | |
For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep. | |||
Slow Go | 0 | Dry Dry Ruins | |
Prevents Mario from running. | |||
Smash Charge | 1 | Koopa Bros. Fortress | |
For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2. | |||
Speedy Spin | 1 | Bought from Rowf's Badge Shop after Chapter 1 (50 Coins) | |
When Mario uses his Spin Dash, he will go further (and faster) than normal. | |||
Spike Shield | 2 | Dry Dry Ruins | |
Allows Mario to safely jump on spiky enemies without getting hurt. | |||
Spin Attack | 3 | Dry Dry Desert | |
Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash. | |||
Spin Smash | 1 | Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) | |
For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well. | |||
Triple Dip | 3 | Crystal Palace | |
For 6 FP, Mario can use 3 items in 1 round of battle if he wants to. | |||
Zap Tap | 4 | Traded from Merlow for 10 Star Pieces | |
Electrifies Mario, causing most enemies to take damage when they physically touch him. |